Tuesday, July 22, 2014
Monday, July 14, 2014
Developing Games for Unity
In addition to my animation project, I will also being developing a game the Unity engine and incorporating those animations into it. I've finally gotten a chance to take a look at Unity, and it's quite a bit different from Game Maker. I got so used to that engine that when I'm using Unity, I find myself looking for the same features.
Needless to say, it's going to take some time for me to get used to this new format. Luckily, I predicted this, which is why I picked an easy type of game to make: a maze-based puzzle game. It essentially takes place in one room, where the player tries to find the exit. When they reach it, the game ends. The most programming this will involve is player movement and some basic collision detection. I'd like to add more features and levels if I have the time, but as long as I get the bare basics down, I should be good.
Needless to say, it's going to take some time for me to get used to this new format. Luckily, I predicted this, which is why I picked an easy type of game to make: a maze-based puzzle game. It essentially takes place in one room, where the player tries to find the exit. When they reach it, the game ends. The most programming this will involve is player movement and some basic collision detection. I'd like to add more features and levels if I have the time, but as long as I get the bare basics down, I should be good.
Wednesday, July 2, 2014
Procedure and WIP
Here is my procedure for rotoscoping. First, I used a video camera to record myself. Next, I bring the
clips into a media player (Media Player Classic), screencap every few
frames, and bring them into Photoshop. There, I trace over top each
frame using a drawing tablet, and afterwards I duplicate each frame and
make colored versions underneath them. When I'm finished, I use the animation feature in Photoshop to create the .gif. You may want to play around with the frame lengths to get it looking how you want.
I would recommend a high-quality camera to anyone interested in trying this. I used a cheap old one, so it can be difficult to make out certain blurry spots in some frames.
And now, a work-in-progress of my jumping animation.
I would recommend a high-quality camera to anyone interested in trying this. I used a cheap old one, so it can be difficult to make out certain blurry spots in some frames.
And now, a work-in-progress of my jumping animation.
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