So, I haven't posted in a while. Between work, vacation, and other distractions, I've been trying to find the time to figure out what I'm doing with Unity. I had a harder time than I expected finding good, concise tutorials, so even getting the basics of the game down has proven to be a hassle. Compromises had to be made, but thankfully, I've finally started to make some breakthroughs.
You click on the screen to control your character, making him float to where you clicked (so much for that running and jumping stuff). The walls took me a while to figure out, but I finally got it so that the player properly collides with them, instead of just flying through them. The maze, while simple, is fully crafted, putting the game in a somewhat playable state. However there are two major problems: first, the camera distorts the view the higher or lower it goes from the starting point.
It seems to think it's in 3D, rotating on a Z axis when it shouldn't. Second, and more importantly, the gravity doesn't work correctly. As you try to move away from the starting point at the middle of the map, the player character will try to gravitate back to it, and also doesn't go where you clicked. This makes it very difficult to navigate through the maze.
That said, it is technically possible to reach the end. I'd like to fix these problems, but if I had to turn the game in like this, it wouldn't be the end of the world.
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